microsoft / MixedReality-SpectatorView

Mixed reality spectator experiences
MIT License
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com. Microsoft. Mixedreality. Spectatorview. * Unity package build failed #415

Open tisaud2020 opened 3 years ago

tisaud2020 commented 3 years ago

Hello, recently began Hololens2 third-party perspective, I think excuse me, whether we must build a com. Microsoft. Mixedreality. Spectatorview. * Unity package, run the batch file after the bug was really too much, I have the patience to solve the part, but there are still many problems unsolved.Please tell me if this is the only way to add the third developer library to your project. If so, is there a solution to the following problem? image image image image The overall situation: image

chrisfromwork commented 3 years ago

it looks lke something about the black magic dependency that you have grabbed isn't working correctly. Do you need blackmagic capture card support? If not, i'd suggest deleting any blackmagic decklink dependencies you have manually added to the project and rebuilding. If you do need black magic decklink support, what version of the sdk did you download (We currently support 10.9.11)? And what did you declare in your src/SpectatorView.Native/SpectatorView.Compositor/dependencies.props file as the path to the blackmagic decklink dependencies?

tisaud2020 commented 3 years ago

Thank you very much for your answer. I have solved all the problems by myself, some of which are really SDK acquisition CARDS, and some of which seem to be batch files. I manually executed the project in the solution and successfully compiled the DLL files needed for development, which can now work normally.

danreid70 commented 3 years ago

I'm having issues compiling the .DLLs, too (could someone just compile them and possibly forward them to me?) :) It seems there are multiple ways to retrieve this package, and this one (using the batch file (or .psl) file, and -MSBuild "path to Build.exe" [since I'm using Community edition of Visual Studio 2019] -- I have just not been able to get the .DLLs to compile successfully. Is there a more step-by-step guide for complete noobs like myself? I must be missing something along the way, There are quite a few disjointed steps -- find such and such from some website, download this, compile that, copy this to here, change this particular setting in a file that you should just know where it is... Isn't there a simpler way to get Spectator View working? It just seems like this shouldn't be so difficult.