microsoft / MixedReality-SpectatorView

Mixed reality spectator experiences
MIT License
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Connection between HL2 and capture device (Iphone) #452

Open simonjanik opened 3 years ago

simonjanik commented 3 years ago

I am currently trying to get the "Build 2019 Demo" up and running. I followed your instructions on https://github.com/microsoft/MixedReality-SpectatorView and https://github.com/microsoft/MixedReality-SpectatorView/blob/master/samples/Build2019Demo.Unity/README.md to get the application running on HL2 ( System Build 10.0.19041.1131 ) and iOS (iPhone X, 14.5.1).

For the HL2-Deployment i use Unity 2019 2.19f1 on Windows 10 / Visual Studio Community 2019 16.9.5 / NET Framework 4.8.04084.

For the iOS-Deplyoment i use Unity 2019 2.19f1 on MacOS Big Sur 11.3 / XCode 12.5.

Both versions are running, but there is no connection between them. When i look at the logs it seems that iOS cannot make a connection. Also i there are no anchors set, when i look into azure statistics.

Can you please help me to solve this problem?

Here is the HL2 log:

h1

I did a screen capture in unity, because its the same logs as in HL2.

Here is the iOS log:

2021-06-08 12:30:29.913361+0200 Build2019Demo[1034:259218] Built from '2019.2/staging' branch, Version '2019.2.19f1 (929ab4d01772)', Build type 'Release', Scripting Backend 'il2cpp' 2021-06-08 12:30:29.920227+0200 Build2019Demo[1034:259218] -> registered mono modules 0x1044c9450 -> applicationDidFinishLaunching() -> applicationDidBecomeActive() [XR] Discovering subsystems at path /private/var/containers/ Bundle/Application/5F236B43-6385-477E-B58F-3663FB63C797/ Build2019Demo.app/Data/UnitySubsystems [XR] No descriptors matched for examples in UnitySubsystems/ UnityARKit/UnitySubsystemsManifest.json. [XR] 1 'inputs' descriptors matched in UnitySubsystems/ UnityARKit/UnitySubsystemsManifest.json [XR] No descriptors matched for cameras in UnitySubsystems/ UnityARKit/UnitySubsystemsManifest.json. [XR] No descriptors matched for displays in UnitySubsystems/ UnityARKit/UnitySubsystemsManifest.json. [XR] No descriptors matched for depths in UnitySubsystems/ UnityARKit/UnitySubsystemsManifest.json. [XR] No descriptors matched for meshings in UnitySubsystems/ UnityARKit/UnitySubsystemsManifest.json. [XR] No descriptors matched for planes in UnitySubsystems/ UnityARKit/UnitySubsystemsManifest.json. [XR] No descriptors matched for raycasts in UnitySubsystems/ UnityARKit/UnitySubsystemsManifest.json. [XR] No descriptors matched for referencePoints in UnitySubsystems/UnityARKit/UnitySubsystemsManifest.json. [XR] No descriptors matched for sessions in UnitySubsystems/ UnityARKit/UnitySubsystemsManifest.json. [XR] No descriptors matched for experience in UnitySubsystems/UnityARKit/UnitySubsystemsManifest.json. [XR] No descriptors matched for gestures in UnitySubsystems/ UnityARKit/UnitySubsystemsManifest.json. GfxDevice: creating device client; threaded=1 Initializing Metal device caps: Apple A11 GPU Initialize engine version: 2019.2.19f1 (929ab4d01772) 2021-06-08 12:30:31.531237+0200 Build2019Demo[1034:259218] Unbalanced calls to begin/end appearance transitions for <SplashScreenController: 0x10de75f70>. UnloadTime: 2.234875 ms [XR] Loading plugin UnityARKit for subsystem ARKit-Input... [XR] UnityARKit successfully registered Provider for ARKit- Input SpectatorView: Setting up spectator view content to persist across scenes. Microsoft.MixedReality.SpectatorView.SpectatorView:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) SpectatorView: SpectatorView is running as: Spectator. Expected User IPAddress: 127.0.0.1 Microsoft.MixedReality.SpectatorView.SpectatorView:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) SpectatorView: Using a network configuration visual. State synchronization will be delayed until a connection is started by the user. Microsoft.MixedReality.SpectatorView.SpectatorView:SetupSpecta torNetworkConnection() Microsoft.MixedReality.SpectatorView.SpectatorView:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Profiler is not supported in this build (Filename: ./Runtime/Profiler/ScriptBindings/ Profiler.bindings.cpp Line: 87) QRCodeMarkerDetectorSpatialLocalizer: Awake Microsoft.MixedReality.SpectatorView.QRCodeMarkerDetectorSpati alLocalizer:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) ArUcoMarkerDetectorSpatialLocalizer: Awake Microsoft.MixedReality.SpectatorView.ArUcoMarkerDetectorSpatia lLocalizer:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) ArUcoThreeMarkerSpatialLocalizer: Awake Microsoft.MixedReality.SpectatorView.ArUcoThreeMarkerSpatialLo calizer:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) SpatialCoordinateSystemManager: Registering spatial localizer: ba5c8ea7-439c-4e1a-9925-218a391ef309 Microsoft.MixedReality.SpectatorView.SpatialCoordinateSystemMa nager:RegisterSpatialLocalizer(ISpatialLocalizer) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) SpatialCoordinateSystemManager: Registering spatial localizer: fb077e49-b855-453f-9fb5-77187b1af784 Microsoft.MixedReality.SpectatorView.SpatialCoordinateSystemMa nager:RegisterSpatialLocalizer(ISpatialLocalizer) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) WARNING: Shader Unsupported: 'Mixed Reality Toolkit/Wireframe'

  • Pass '' has no vertex shader WARNING: Shader Unsupported: 'Mixed Reality Toolkit/ HandTriangles' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Mixed Reality Toolkit/HandTriangles' - Setting to default shader. SpatialCoordinateSystemManager: Registering spatial localizer: 6cef83a0-1e40-40de-b36b-762974efdbd8 Microsoft.MixedReality.SpectatorView.SpatialCoordinateSystemMa nager:RegisterSpatialLocalizer(ISpatialLocalizer) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) SpatialCoordinateTransformer: Registering ParticipantConnected and ParticipantDisconnected events. Microsoft.MixedReality.SpectatorView.SpatialCoordinateTransfor mer:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Setting up 1 worker threads for Enlighten. Thread -> id: 16eb27000 -> priority: 1 2021-06-08 12:30:33.952328+0200 Build2019Demo[1034:259218] - [UIWindow endDisablingInterfaceAutorotationAnimated:] called on <UIWindow: 0x10f03fe10; frame = (0 0; 375 812); autoresize = W+H; gestureRecognizers = <NSArray: 0x2815c0090>; layer = <UIWindowLayer: 0x281b1b960>> without matching -beginDisablingInterfaceAutorotation. Ignoring. 2021-06-08 12:30:37.378509+0200 Build2019Demo[1034:259582] [Technique] ARWorldTrackingTechnique <0x119285730>: World tracking performance is being affected by resource constraints [1] MobileNetworkConfigurationVisual: Connect was pressed! Microsoft.MixedReality.SpectatorView.MobileNetworkConfiguratio nVisual:OnConnectButtonClick() UnityEngine.Events.UnityAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.EventFunction1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction1) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPre ss(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEve nts() UnityEngine.EventSystems.StandaloneInputModule:Process() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) SpectatorView: OnNetworkConfigurationUpdated: ipAddress:192.168.0.252 Microsoft.MixedReality.SpectatorView.SpectatorView:OnNetworkCo nfigurationUpdated(Object, String) System.Action2:Invoke(T1, T2) Microsoft.MixedReality.SpectatorView.MobileNetworkConfiguratio nVisual:OnConnectButtonClick() UnityEngine.Events.UnityAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.EventFunction1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction1) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPre ss(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEve nts() UnityEngine.EventSystems.StandaloneInputModule:Process() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) StateSynchronizationObserver - Not Connected: Awoken! Microsoft.MixedReality.SpectatorView.StateSynchronizationObser ver:Awake() Microsoft.MixedReality.SpectatorView.SpectatorView:RunStateSyn chronizationAsObserver() System.Action2:Invoke(T1, T2) Microsoft.MixedReality.SpectatorView.MobileNetworkConfiguratio nVisual:OnConnectButtonClick() UnityEngine.Events.UnityAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.EventFunction1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction1) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPre ss(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEve nts() UnityEngine.EventSystems.StandaloneInputModule:Process() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Listening on port 7410 Microsoft.MixedReality.SpectatorView.TCPConnectionManager:DoSt artListening(Int32) Microsoft.MixedReality.SpectatorView.TCPConnectionManager:Star tListening(Int32) Microsoft.MixedReality.SpectatorView.StateSynchronizationObser ver:Awake() Microsoft.MixedReality.SpectatorView.SpectatorView:RunStateSyn chronizationAsObserver() System.Action2:Invoke(T1, T2) Microsoft.MixedReality.SpectatorView.MobileNetworkConfiguratio nVisual:OnConnectButtonClick() UnityEngine.Events.UnityAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.EventFunction1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction1) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPre ss(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEve nts() UnityEngine.EventSystems.StandaloneInputModule:Process() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to 192.168.0.252:7410 Microsoft.MixedReality.SpectatorView.TCPConnectionManager:Conn ectTo(String, Int32) System.Action2:Invoke(T1, T2) Microsoft.MixedReality.SpectatorView.MobileNetworkConfiguratio nVisual:OnConnectButtonClick() UnityEngine.Events.UnityAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.EventFunction1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction1) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPre ss(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEve nts() UnityEngine.EventSystems.StandaloneInputModule:Process() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to connect to 192.168.0.252:7410 Microsoft.MixedReality.SpectatorView.SocketClient:ClientThread Func() System.Threading.ThreadStart:Invoke() System.Threading.ContextCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext , ContextCallback, Object, Boolean) System.Threading.ThreadStart:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

An error occurred while accessing the socket: System.Net.Sockets.SocketException (0x80004005): Connection timed out at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.Connect (System.String hostname, System.Int32 port) [0x00000] in

<00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient..ctor (System.String hostname, System.Int32 port) [0x00000] in <00000000000000000000000000000000>:0 at Microsoft.MixedReality.SpectatorView.SocketerClient+SocketClie nt.Connect () [0x00000] in <00000000000000000000000000000000>:0 at Microsoft.MixedReality.SpectatorView.SocketerClient+SocketClie nt.ClientThreadFunc () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadStart.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ContextCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadStart.Invoke () [0x00000] in <00000000000000000000000000000000>:0 Microsoft.MixedReality.SpectatorView.SocketClient:Connect() Microsoft.MixedReality.SpectatorView.SocketClient:ClientThread Func() System.Threading.ThreadStart:Invoke() System.Threading.ContextCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext , ContextCallback, Object, Boolean) System.Threading.ThreadStart:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to connect to 192.168.0.252:7410 Microsoft.MixedReality.SpectatorView.SocketClient:ClientThread Func() System.Threading.ThreadStart:Invoke() System.Threading.ContextCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext , ContextCallback, Object, Boolean) System.Threading.ThreadStart:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) -> applicationWillResignActive()
MetaZhi commented 3 years ago

Hi, if you are using azure spatial anchor for alignment, the min version of asa is 2.7 now, you need update asa sdk to 2.7. or later. If Unity 2019.4, asa sdk 2.8.1 will be the best choice.

simonjanik commented 3 years ago

Can you tell me how to update those dependencies in the "Build 2019 Demo"? There is no ASA SDK in the package manifest.

warlock07 commented 1 year ago

I am currently trying to get the "Build 2019 Demo" up and running. I followed your instructions on https://github.com/microsoft/MixedReality-SpectatorView and https://github.com/microsoft/MixedReality-SpectatorView/blob/master/samples/Build2019Demo.Unity/README.md to get the application running on HL2 ( System Build 10.0.19041.1131 ) and iOS (iPhone X, 14.5.1).

For the HL2-Deployment i use Unity 2019 2.19f1 on Windows 10 / Visual Studio Community 2019 16.9.5 / NET Framework 4.8.04084.

For the iOS-Deplyoment i use Unity 2019 2.19f1 on MacOS Big Sur 11.3 / XCode 12.5.

Both versions are running, but there is no connection between them. When i look at the logs it seems that iOS cannot make a connection. Also i there are no anchors set, when i look into azure statistics.

Can you please help me to solve this problem?

Here is the HL2 log: h1

I did a screen capture in unity, because its the same logs as in HL2.

Here is the iOS log:

2021-06-08 12:30:29.913361+0200 Build2019Demo[1034:259218] Built from '2019.2/staging' branch, Version '2019.2.19f1 (929ab4d01772)', Build type 'Release', Scripting Backend 'il2cpp' 2021-06-08 12:30:29.920227+0200 Build2019Demo[1034:259218] -> registered mono modules 0x1044c9450 -> applicationDidFinishLaunching() -> applicationDidBecomeActive() [XR] Discovering subsystems at path /private/var/containers/ Bundle/Application/5F236B43-6385-477E-B58F-3663FB63C797/ Build2019Demo.app/Data/UnitySubsystems [XR] No descriptors matched for examples in UnitySubsystems/ UnityARKit/UnitySubsystemsManifest.json. [XR] 1 'inputs' descriptors matched in UnitySubsystems/ UnityARKit/UnitySubsystemsManifest.json [XR] No descriptors matched for cameras in UnitySubsystems/ UnityARKit/UnitySubsystemsManifest.json. [XR] No descriptors matched for displays in UnitySubsystems/ UnityARKit/UnitySubsystemsManifest.json. [XR] No descriptors matched for depths in UnitySubsystems/ UnityARKit/UnitySubsystemsManifest.json. [XR] No descriptors matched for meshings in UnitySubsystems/ UnityARKit/UnitySubsystemsManifest.json. [XR] No descriptors matched for planes in UnitySubsystems/ UnityARKit/UnitySubsystemsManifest.json. [XR] No descriptors matched for raycasts in UnitySubsystems/ UnityARKit/UnitySubsystemsManifest.json. [XR] No descriptors matched for referencePoints in UnitySubsystems/UnityARKit/UnitySubsystemsManifest.json. [XR] No descriptors matched for sessions in UnitySubsystems/ UnityARKit/UnitySubsystemsManifest.json. [XR] No descriptors matched for experience in UnitySubsystems/UnityARKit/UnitySubsystemsManifest.json. [XR] No descriptors matched for gestures in UnitySubsystems/ UnityARKit/UnitySubsystemsManifest.json. GfxDevice: creating device client; threaded=1 Initializing Metal device caps: Apple A11 GPU Initialize engine version: 2019.2.19f1 (929ab4d01772) 2021-06-08 12:30:31.531237+0200 Build2019Demo[1034:259218] Unbalanced calls to begin/end appearance transitions for <SplashScreenController: 0x10de75f70>. UnloadTime: 2.234875 ms [XR] Loading plugin UnityARKit for subsystem ARKit-Input... [XR] UnityARKit successfully registered Provider for ARKit- Input SpectatorView: Setting up spectator view content to persist across scenes. Microsoft.MixedReality.SpectatorView.SpectatorView:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) SpectatorView: SpectatorView is running as: Spectator. Expected User IPAddress: 127.0.0.1 Microsoft.MixedReality.SpectatorView.SpectatorView:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) SpectatorView: Using a network configuration visual. State synchronization will be delayed until a connection is started by the user. Microsoft.MixedReality.SpectatorView.SpectatorView:SetupSpecta torNetworkConnection() Microsoft.MixedReality.SpectatorView.SpectatorView:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Profiler is not supported in this build (Filename: ./Runtime/Profiler/ScriptBindings/ Profiler.bindings.cpp Line: 87) QRCodeMarkerDetectorSpatialLocalizer: Awake Microsoft.MixedReality.SpectatorView.QRCodeMarkerDetectorSpati alLocalizer:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) ArUcoMarkerDetectorSpatialLocalizer: Awake Microsoft.MixedReality.SpectatorView.ArUcoMarkerDetectorSpatia lLocalizer:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) ArUcoThreeMarkerSpatialLocalizer: Awake Microsoft.MixedReality.SpectatorView.ArUcoThreeMarkerSpatialLo calizer:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) SpatialCoordinateSystemManager: Registering spatial localizer: ba5c8ea7-439c-4e1a-9925-218a391ef309 Microsoft.MixedReality.SpectatorView.SpatialCoordinateSystemMa nager:RegisterSpatialLocalizer(ISpatialLocalizer) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) SpatialCoordinateSystemManager: Registering spatial localizer: fb077e49-b855-453f-9fb5-77187b1af784 Microsoft.MixedReality.SpectatorView.SpatialCoordinateSystemMa nager:RegisterSpatialLocalizer(ISpatialLocalizer) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) WARNING: Shader Unsupported: 'Mixed Reality Toolkit/Wireframe'

  • Pass '' has no vertex shader WARNING: Shader Unsupported: 'Mixed Reality Toolkit/ HandTriangles' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Mixed Reality Toolkit/HandTriangles' - Setting to default shader. SpatialCoordinateSystemManager: Registering spatial localizer: 6cef83a0-1e40-40de-b36b-762974efdbd8 Microsoft.MixedReality.SpectatorView.SpatialCoordinateSystemMa nager:RegisterSpatialLocalizer(ISpatialLocalizer) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) SpatialCoordinateTransformer: Registering ParticipantConnected and ParticipantDisconnected events. Microsoft.MixedReality.SpectatorView.SpatialCoordinateTransfor mer:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Setting up 1 worker threads for Enlighten. Thread -> id: 16eb27000 -> priority: 1 2021-06-08 12:30:33.952328+0200 Build2019Demo[1034:259218] - [UIWindow endDisablingInterfaceAutorotationAnimated:] called on <UIWindow: 0x10f03fe10; frame = (0 0; 375 812); autoresize = W+H; gestureRecognizers = <NSArray: 0x2815c0090>; layer = <UIWindowLayer: 0x281b1b960>> without matching -beginDisablingInterfaceAutorotation. Ignoring. 2021-06-08 12:30:37.378509+0200 Build2019Demo[1034:259582] [Technique] ARWorldTrackingTechnique <0x119285730>: World tracking performance is being affected by resource constraints [1] MobileNetworkConfigurationVisual: Connect was pressed! Microsoft.MixedReality.SpectatorView.MobileNetworkConfiguratio nVisual:OnConnectButtonClick() UnityEngine.Events.UnityAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.EventFunction1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction1) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPre ss(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEve nts() UnityEngine.EventSystems.StandaloneInputModule:Process() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) SpectatorView: OnNetworkConfigurationUpdated: ipAddress:192.168.0.252 Microsoft.MixedReality.SpectatorView.SpectatorView:OnNetworkCo nfigurationUpdated(Object, String) System.Action2:Invoke(T1, T2) Microsoft.MixedReality.SpectatorView.MobileNetworkConfiguratio nVisual:OnConnectButtonClick() UnityEngine.Events.UnityAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.EventFunction1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction1) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPre ss(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEve nts() UnityEngine.EventSystems.StandaloneInputModule:Process() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) StateSynchronizationObserver - Not Connected: Awoken! Microsoft.MixedReality.SpectatorView.StateSynchronizationObser ver:Awake() Microsoft.MixedReality.SpectatorView.SpectatorView:RunStateSyn chronizationAsObserver() System.Action2:Invoke(T1, T2) Microsoft.MixedReality.SpectatorView.MobileNetworkConfiguratio nVisual:OnConnectButtonClick() UnityEngine.Events.UnityAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.EventFunction1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction1) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPre ss(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEve nts() UnityEngine.EventSystems.StandaloneInputModule:Process() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Listening on port 7410 Microsoft.MixedReality.SpectatorView.TCPConnectionManager:DoSt artListening(Int32) Microsoft.MixedReality.SpectatorView.TCPConnectionManager:Star tListening(Int32) Microsoft.MixedReality.SpectatorView.StateSynchronizationObser ver:Awake() Microsoft.MixedReality.SpectatorView.SpectatorView:RunStateSyn chronizationAsObserver() System.Action2:Invoke(T1, T2) Microsoft.MixedReality.SpectatorView.MobileNetworkConfiguratio nVisual:OnConnectButtonClick() UnityEngine.Events.UnityAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.EventFunction1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction1) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPre ss(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEve nts() UnityEngine.EventSystems.StandaloneInputModule:Process() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to 192.168.0.252:7410 Microsoft.MixedReality.SpectatorView.TCPConnectionManager:Conn ectTo(String, Int32) System.Action2:Invoke(T1, T2) Microsoft.MixedReality.SpectatorView.MobileNetworkConfiguratio nVisual:OnConnectButtonClick() UnityEngine.Events.UnityAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.EventFunction1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction1) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPre ss(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEve nts() UnityEngine.EventSystems.StandaloneInputModule:Process() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to connect to 192.168.0.252:7410 Microsoft.MixedReality.SpectatorView.SocketClient:ClientThread Func() System.Threading.ThreadStart:Invoke() System.Threading.ContextCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext , ContextCallback, Object, Boolean) System.Threading.ThreadStart:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

An error occurred while accessing the socket: System.Net.Sockets.SocketException (0x80004005): Connection timed out at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.Connect (System.String hostname, System.Int32 port) [0x00000] in

<00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient..ctor (System.String hostname, System.Int32 port) [0x00000] in <00000000000000000000000000000000>:0 at Microsoft.MixedReality.SpectatorView.SocketerClient+SocketClie nt.Connect () [0x00000] in <00000000000000000000000000000000>:0 at Microsoft.MixedReality.SpectatorView.SocketerClient+SocketClie nt.ClientThreadFunc () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadStart.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ContextCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadStart.Invoke () [0x00000] in <00000000000000000000000000000000>:0 Microsoft.MixedReality.SpectatorView.SocketClient:Connect() Microsoft.MixedReality.SpectatorView.SocketClient:ClientThread Func() System.Threading.ThreadStart:Invoke() System.Threading.ContextCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext , ContextCallback, Object, Boolean) System.Threading.ThreadStart:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to connect to 192.168.0.252:7410 Microsoft.MixedReality.SpectatorView.SocketClient:ClientThread Func() System.Threading.ThreadStart:Invoke() System.Threading.ContextCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext , ContextCallback, Object, Boolean) System.Threading.ThreadStart:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) -> applicationWillResignActive()

have you solve this issue,i can not connect to hololens2 too.please