Closed JimSimons-UH closed 3 years ago
Hi @JimSimons-UH . That is by design indeed: the blue hands are there to stand for the real hands that you would see when actually running in AR. See here for documentation on how to add mesh visualization for hands. I'm closing this issue for now but feel free to reopen it if you want to discuss it further.
Hi,
It looks like the provided hand animblueprint is for simulation only, such that when using real world hand tracking data, there isn't a rigged hand provided. Is this the intention (because of AR) or is there a way of adding a rigged hand to the scene within the toolkit?