Open SebastianSchumm opened 2 years ago
Hi @SebastianSchumm . From your description it sounds like the issue lies inside the "Reset Orientation and Position" BP node, either on Epic's side or on the Microsoft Open XR side. @fieldsJacksonG , is this one in your radar?
@fieldsJacksonG submitted a fix expected to go into UE 5.1.
I have been using the UXToolsGame for testing Holographic Remoting with HoloLens 2. When using OpenXR, the "reposition" speech command has no effect. The InputAction RepositionWorld is triggered and calls "Reset Orientation and Position", but the underlying OpenXR plug-in has not implemented this function. @fieldsJacksonG has helped me debugging this so far.