microsoft / MixedReality-UXTools-Unreal

UX tools and components for developing Mixed Reality applications in UE4.
https://microsoft.github.io/MixedReality-UXTools-Unreal/
MIT License
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How to use OpenXRMsftHandInteraction Input in UE5? #61

Closed krammak closed 2 years ago

krammak commented 2 years ago

Hi, I tried to add the OpenXRMsftHandInteraction for the input section in project settings, but no event is fired.

luis-valverde-ms commented 2 years ago

Hi @krammak , this sounds like an issue with HoloLens support in Unreal more than UX Tools. @fieldsJacksonG , could you follow up on this? What would be the right support channel for these kind of questions?

@krammak , you may be able to workaround the issue by registering a global far interaction handler from C++ code to detect far pointer press/release, like we do in the tap to place component. You will need hand interaction actors in your scene if you are going to try that approach.

krammak commented 2 years ago

Hi @luis-valverde-ms , thanks for the suggestion, I will try the approach.