MixedReality-WebRTC is a collection of components to help mixed reality app developers integrate audio and video real-time communication into their application and improve their collaborative experience
I want to set up a video chat between Hololens and PC using MR-WebRTC. I have a coTurn server configured to accept Stun/Turns. Everything is fine when I test on the LAN, but terrible on the WAN. The video captured by Hololens cards terribly in the PC when I test on the WAN. Transmitting a 331KB picture using MR-WebRTC on the WAN needs about 13s. I wonder how to figure out that if I have a successful NAT traversal and if NAT traversal is failed, MR-WebRTC would transmit data using a relay server or any other ways.
I want to set up a video chat between Hololens and PC using MR-WebRTC. I have a coTurn server configured to accept Stun/Turns. Everything is fine when I test on the LAN, but terrible on the WAN. The video captured by Hololens cards terribly in the PC when I test on the WAN. Transmitting a 331KB picture using MR-WebRTC on the WAN needs about 13s. I wonder how to figure out that if I have a successful NAT traversal and if NAT traversal is failed, MR-WebRTC would transmit data using a relay server or any other ways.
Hololens LocalVideo Webcam Source: Capture format:manual Width:1280 Height:720 Framerate:30
Environment: Windows10 Hololens2 MixedReality-WebRTC2.0.2 Unity 2019.4.26fc1 Architecture:ARM