Open xuhaozheng opened 3 years ago
All signalers are just examples, there's nothing blocking you from using any signaler with the Unity/UWP/Desktop libraries. We just provide two different examples. If you want to use node-dss with the Desktop test app, you can adapt the Unity signaler component NodeDssSignaler
and make it into a C# node-dss signaler.
Thank you for your suggestion. I'm adapting the NodeDssSignaler for Desktop app. I found the Unity signaler component uses some Unity built-in functions so I try to adapt the NodeDssSignaler in UWP. Do you think whether it's practical? So far, I'm stuck with the event handler in UWP app:
_peerConnection.LocalSdpReadytoSend += Peer_LocalSdpReadytoSend; _peerConnection.IceCandidateReadytoSend += Peer_IceCandidateReadytoSend;
It seems in the desktop app the latter function can only be recognized as an object rather than a function. Do You have any suggestions about this?
Another question is that how to add createoffer() in desktop which is controlled by a button in UWP?
Sorry I'm a new programmer for .Net and UWP.
Since the desktop only uses NamedPipeSignaler as a signaler while the UWP and Unity Application use NodeDss as a signaler. How can desktop app communicate with Unity/UWP application?
I want to stream OBS virtual camera from desktop to Hololens2. I wonder whether there are some common solutions that enable the communication between desktop and Unity/UWP considering WebRTC is a universal platform for different devices.
Can desktop app support NodeDss signaler?