MixedReality-WebRTC is a collection of components to help mixed reality app developers integrate audio and video real-time communication into their application and improve their collaborative experience
1. The original Webcam Source will only select the first camera in the list. How can we select the target camera we want in Unity? I think selecting a specific camera should be a very important and necessary function.
In UWP/Desktop it's very easy since we could edit the code as we want, but Unity the WebRTC component seems to be unable to change.
2. Can we edit the Webcam Souce to achieve that?[Can we edit WebRTC script?]
I've tried to copy the Webcam Source script totally and change the Device id as I want. The camera could work normally on Local Video Player while the modified webcam_source script cannot be recognized as a component by PeerConnection so that the video data cannot be transferred.
1. The original Webcam Source will only select the first camera in the list. How can we select the target camera we want in Unity? I think selecting a specific camera should be a very important and necessary function.
In UWP/Desktop it's very easy since we could edit the code as we want, but Unity the WebRTC component seems to be unable to change.
2. Can we edit the Webcam Souce to achieve that?[Can we edit WebRTC script?]
I've tried to copy the Webcam Source script totally and change the Device id as I want. The camera could work normally on Local Video Player while the modified webcam_source script cannot be recognized as a component by PeerConnection so that the video data cannot be transferred.