Closed gvindiol closed 2 years ago
There is no ARM64 build for this library (to my knowledge anyway!). Any ARM library you have is for "ARM32".
When I attempt to package my project for Hololens in Unreal Engine that uses mrwebrtc as a third-party plugin.
UATHelper: Packaging (HoloLens): Using ARM64 architecture for deploying to HoloLens device
I'm trying to package an ARM32 Application in unreal for Hololens2 but can't figure out how and don't know if it's possible.
Oh, I understand. I'm not too sure either.
I don't have much experience with Unreal Engine, it's probably best to hunt in their docs to see if there is a way to change the build platform.
What's the process to go about packaging a Hololens2 Project for ARM32 and not ARM64?
I change the Target Platform to Hololens. (Target.Platform == UnrealTargetPlatform.HoloLens)