microsoft / MixedReality-WorldLockingTools-Unity

Unity tools to provide a stable coordinate system anchored to the physical world.
https://microsoft.github.io/MixedReality-WorldLockingTools-Unity/README.html
MIT License
188 stars 45 forks source link

Handle main camera without parent #206

Closed fast-slow-still closed 3 years ago

fast-slow-still commented 3 years ago

Properly handle the case of a scene, with WLT.ApplyAdjustment == false, which doesn't have a parent at all on its main camera.

Also mutes some spurious debug logging, but leaves essential startup logging on.

fast-slow-still commented 3 years ago

/azp run

azure-pipelines[bot] commented 3 years ago
Azure Pipelines successfully started running 2 pipeline(s).