microsoft / MixedReality-WorldLockingTools-Unity

Unity tools to provide a stable coordinate system anchored to the physical world.
https://microsoft.github.io/MixedReality-WorldLockingTools-Unity/README.html
MIT License
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Exception on startup w/ Holographic Remoting #251

Open fast-slow-still opened 2 years ago

fast-slow-still commented 2 years ago

An exception has been reported during startup when running under Holographic Remoting. The exception is:

EngineException: Error in call to FrozenWorld.Engine: "FrozenWorld_ClearAnchors: (failed s_state) Library not initialized"

System configuration reported as: Unity 2020.3.15f2 World Locking version 1.5.7

Assuming FWE v1.1.1.

Asif-Zahir commented 2 years ago

Just a bit more info from my side - I also noticed that I was able to get rid of this error by trying multiple things at different times:

I was not able to find a consistent fix for this but based on the workarounds above - I suspect it could also be an issue of something that was cached not being able to be cleared.

Asif-Zahir commented 2 years ago

I also get this error right before the "Library not initialized" error:

EngineException: Error in call to FrozenWorld.Engine: "hkAnchorGraphFracture::detect: (failed associationSlot < (sizeof(Bits) * 8)) [internal error 0x6DAC5CE2 in Base\hkAnchorGraphFracture.cpp line 150]"

Jversen commented 2 years ago

Restarting the Unity editor has solved it every time for me.