Open fast-slow-still opened 2 years ago
Just a bit more info from my side - I also noticed that I was able to get rid of this error by trying multiple things at different times:
I was not able to find a consistent fix for this but based on the workarounds above - I suspect it could also be an issue of something that was cached not being able to be cleared.
I also get this error right before the "Library not initialized" error:
EngineException: Error in call to FrozenWorld.Engine: "hkAnchorGraphFracture::detect: (failed associationSlot < (sizeof(Bits) * 8)) [internal error 0x6DAC5CE2 in Base\hkAnchorGraphFracture.cpp line 150]"
Restarting the Unity editor has solved it every time for me.
An exception has been reported during startup when running under Holographic Remoting. The exception is:
EngineException: Error in call to FrozenWorld.Engine: "FrozenWorld_ClearAnchors: (failed s_state) Library not initialized"
System configuration reported as: Unity 2020.3.15f2 World Locking version 1.5.7
Assuming FWE v1.1.1.