It would also be nice to have an official utility component that I can attach to my game objects, much like the Object Manipulator, that will tell me the transforms of every object. Additionally, if we can also add component that allows us to precisely change the position, rotation and scale during runtime without having to eye ball it using Object Manipulator.
It would also be nice to have an official utility component that I can attach to my game objects, much like the Object Manipulator, that will tell me the transforms of every object. Additionally, if we can also add component that allows us to precisely change the position, rotation and scale during runtime without having to eye ball it using Object Manipulator.