Closed genereddick closed 2 years ago
I've built and run on Unity 2021 just to look for any issues, and everything seemed to work fine so far. I only tried HoloLens 2, as Unity 2021 still had issues with Android when I was testing. All of the problems I hit were either known Unity issues, or known MRTK issues, and both sets are expected to be addressed before LTS.
If you hit any WLT specific problems, we would definitely be interested in addressing them as early on as we can, so please do file an issue (ideally one for each problem). Likewise, if you discover any tips and tricks on upgrading to Unity 2021 that you think would be of interest to other WLT, filing an issue describing what you did or starting a discussion on it would be helpful to the community.
I was testing with the ARFoundation / ARKit 5.n prerelease versions and they were throwing various namespace and related errors (e.g. ARSession goes to XROrigin). Pulling back to ARF 4.2 seems to have sorted it out. If I have any other issues I'll file a separate report. Thanks!
Thanks for the added info, that's very helpful.
Also, getting back to your original question, we generally aim to have robust support for a Unity version when it hits LTS. Obviously, that means getting things roughly working as early as possible, and iterating as new non-LTS versions come out.
It sounds like I'd better get my skates on for supporting the next ARFoundation release. Thanks again for the heads up!
Is there a date for supporting Unity 2021? Or any documents on how to upgrade manually?