Not a comprehensive list but on upgrading a WLT project to the Universal Render Pipeline, some of the materials/prefabs/shaders had issues:
For many it was a simple update to the matching URP shaders or just using the MRTK_Standard shader for URP, however, for some they did not get upgraded and displayed as pink or not at all.
The SpacePinVisualizer was the most problematic.
Anything using the Default-Material such as
LabeledPin
FrozenAnchorVisual prefab (Arrow)
SpongyAnchorVisual preab (CylinderMesh)
The custom Debug shaders on:
DebugVisualizerExtrapolatedMeshMaterial
DebugVisualizerMeshMaterial
DebugVisualizerWeigtMeshMaterial
DebugVisualizerWireframeMeshMaterial
Shaders:
DebugTriangle
DebugWeight
I was unsure which shader to assign to Legacy Shaders/Particles/Alpha Blended Premultiply on
WorldLocking.Examples/Materials/Ray
WorldLocking.Tools/Materials/WLT-Line
Not a comprehensive list but on upgrading a WLT project to the Universal Render Pipeline, some of the materials/prefabs/shaders had issues:
For many it was a simple update to the matching URP shaders or just using the MRTK_Standard shader for URP, however, for some they did not get upgraded and displayed as pink or not at all.
The SpacePinVisualizer was the most problematic.
Anything using the Default-Material such as LabeledPin FrozenAnchorVisual prefab (Arrow) SpongyAnchorVisual preab (CylinderMesh)
The custom Debug shaders on: DebugVisualizerExtrapolatedMeshMaterial DebugVisualizerMeshMaterial DebugVisualizerWeigtMeshMaterial DebugVisualizerWireframeMeshMaterial
Shaders: DebugTriangle DebugWeight
I was unsure which shader to assign to Legacy Shaders/Particles/Alpha Blended Premultiply on WorldLocking.Examples/Materials/Ray WorldLocking.Tools/Materials/WLT-Line