When running the default pinTestSofa scene but with an attached debug window, I find that after 2 more attempted manipulations of any spacepin, an error is reported in the debug window that is not reported in the example's default Tagalong runtime console found under the WorldLocking object in the scene.
Attached is a short video demonstrating what I mean.
You have a null reference somewhere. If you run with a debugger attached, it should break-in at the relevant function and you can inspect what is null.
When running the default
pinTestSofa
scene but with an attached debug window, I find that after 2 more attempted manipulations of any spacepin, an error is reported in the debug window that is not reported in the example's defaultTagalong
runtime console found under theWorldLocking
object in the scene.Attached is a short video demonstrating what I mean.
https://user-images.githubusercontent.com/2231240/184195405-00e0bcd4-af6e-4700-9013-6ccc58cb3c9c.mp4
Here is snapshop of the scene with the added debug window: