microsoft / MixedReality-WorldLockingTools-Unity

Unity tools to provide a stable coordinate system anchored to the physical world.
https://microsoft.github.io/MixedReality-WorldLockingTools-Unity/README.html
MIT License
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How to load persisted anchors using .Load() #323

Open crusher1025 opened 7 months ago

crusher1025 commented 7 months ago

I am having trouble with persisting anchors when not using AutoLoad set to true. My ideal work flow would be to autosave but not look to load the WLT until I press a button. Right now I am trying to do this by setting AutoLoad to false and calling the .Load() function on button press but the system never seems to find the old persisted WLT state. Does anyone have any experience loading WLT with the WorldLockingManager.GetInstance.Load()?