Closed KevinKennedy closed 6 years ago
Also, please sign the CLA.
Shouldn't this stuff be going into the Unity specific repository?
@StephenHodgson The key parts of this project don't run directly on Microsoft HoloLens or immersive headsets but instead pairs with them to build experiences targeting Windows Mixed Reality.
Well, that's understood because most of the Asset Bundle building is done mainly by the editor itself.
Oh I see, there's a separate application just for gathering, optimizing, and making the bundles that calls a headless version of the editor to package them up.
I was under the impression this was all handled inside the editor itself.
Bundler is an experimental, automated process to help view CAD models on Mixed Reality devices. The goal is to have a "hands-free" automated tool to convert CAD engineering files into multiple performant mesh level of details that can be viewed across Windows Mixed Reality devices. This tool has its limits, however, multiple partners of the Mixed Reality team find it extremely useful for being able to quickly get usable real-time mesh for sub-assembly design reviews.