microsoft / MixedRealityCompanionKit

This is a MixedRealityToolkit style repository for code bits and components that may not run directly on Microsoft HoloLens or immersive headsets but instead pair with them to build experiences.
MIT License
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HOW ABOUT “the editor ” #274

Open Snoopy1993 opened 6 years ago

Snoopy1993 commented 6 years ago

i did all step follow the document .About "colibration"and "Compositor".they all run correctly. Then i put the Colibration.txt into my unity.and i set the parameters about spectator Manager. after i lnstalled the appx in the third hololens. i play it in unity eitor and in hololens. so i found that my unity couldn't connect the hololens .the log show that unity had create the session but in hololens i couldn't find it. then i change the hololens to create session.but the unity editor also couldn't see the session

fieldsJacksonG commented 6 years ago

Please make sure your devices are all on the same network and you have allowed UDP and TCP connections to Unity in your Firewall: https://github.com/fieldsJacksonG/MixedRealityCompanionKit/tree/master/SpectatorView#network-setup

Snoopy1993 commented 6 years ago

i and done IT.but now i found that when i use spectatorview in my new project(had used 250 sharing).the other hololens can found the host(the unity editor)and joined it .but when i press the play.(my scene had the video and animatios).hololens couldn't been Auto-Sync,and when i use hololens played the host role,the two hololens did well and sync perfect.but the editor also didn't sync.maybe the net?or connect or unet question?i'm so confused. default image thank u very much.....