This is a MixedRealityToolkit style repository for code bits and components that may not run directly on Microsoft HoloLens or immersive headsets but instead pair with them to build experiences.
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Spectator view Shared hologram sample builds SLN but not able to build APPX from it due to MS build error #279
I am trying the SpectatorView and i have completed steps like calibration and built compositor app and also did copied all *.dll with that copyDLL.cmd to shared hologram sample project. Now opening SharedHologram UnityApp and when i press play i could see the video feed from my camera on the compositor window. So far so good, now when i open up the build and deploy window from SpectatorViewManager and choose build 'Visual Studio SLN' build is successfully completed but when i try to Build APPX from SLN build is failing with following error.
Please help in finding a solution since i am stuck here for quite sometime now. Following are the versions of software i am using.
Unity version: 2017.2.1f1
Visual studio: MS VS 2017 , 15.7.2Microsoft Visual Studio Community 2017
Version 15.7.2
VisualStudio.15.Release/15.7.2+27703.2018
Microsoft .NET Framework
Version 4.7.03056
Installed Version: Community
Visual C++ 2017 00369-60000-00001-AA000
Microsoft Visual C++ 2017
C# Tools 2.8.2-beta6-62916-08. Commit Hash: 2ad4aabc7a9dada097e54e544ebba48ab1c05074
Visual Studio Tools for Unity 3.7.0.1
Visual Studio Tools for Universal Windows Apps 15.0.27703.2018
Hi,
I am trying the SpectatorView and i have completed steps like calibration and built compositor app and also did copied all *.dll with that copyDLL.cmd to shared hologram sample project. Now opening SharedHologram UnityApp and when i press play i could see the video feed from my camera on the compositor window. So far so good, now when i open up the build and deploy window from SpectatorViewManager and choose build 'Visual Studio SLN' build is successfully completed but when i try to Build APPX from SLN build is failing with following error.
MSBuild error (code = 1) UnityEngine.Debug:LogError(Object) SpectatorView.BuildDeployTools:BuildAppxFromSolution(String, String, Boolean, String, String, Boolean) (at Assets/Addons/HolographicCameraRig/Editor/SV_BuildDeployTools.cs:156) SpectatorView.BuildDeployWindow:OnGUI() (at Assets/Addons/HolographicCameraRig/Editor/SV_BuildDeployWindow.cs:215) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Please help in finding a solution since i am stuck here for quite sometime now. Following are the versions of software i am using.
Unity version: 2017.2.1f1
Visual studio: MS VS 2017 , 15.7.2Microsoft Visual Studio Community 2017 Version 15.7.2 VisualStudio.15.Release/15.7.2+27703.2018 Microsoft .NET Framework Version 4.7.03056 Installed Version: Community Visual C++ 2017 00369-60000-00001-AA000 Microsoft Visual C++ 2017 C# Tools 2.8.2-beta6-62916-08. Commit Hash: 2ad4aabc7a9dada097e54e544ebba48ab1c05074 Visual Studio Tools for Unity 3.7.0.1 Visual Studio Tools for Universal Windows Apps 15.0.27703.2018