Closed MrUncleXiang closed 5 years ago
Hello,
Spectator View Pro is able to share anchors over the network in order to setup a shared coordinate space. It doesn't however conduct content synchronization across devices like you have described (The cube translation isn't relayed to all other devices).
The MixedRealityToolkit-Unity team is working on trying to setup better content synchronization practices now that Unity's UNET has been deprecated. That going said, we don't have a great solution for this at this point in time. Some MVP contributors to the MRTK do have state synchronization solutions. It looks like a feature branch currently exists for conducting content synchronization with other industry tools such as photon (https://github.com/Microsoft/MixedRealityToolkit-Unity/tree/feature/sharing_photon_preview). I apologize that I do not have more context on how this code works. @mr0ng may be able to help direct you to some other solutions for shared experiences.
@MrUncleXiang I am going to close this issue based on a lack of activity. Please reopen this issue if you are still blocked.
Excuse, when i builded the SpectatorView Pro done, I used a emulator and a hololens joined the conversation. I tried to move a cube, the Unity game window was show what i to do, but the other user can't get this new situation cause it's window don't get any new. When current build the SpectatorView Pro done, it support the multiuser communication? Just like i move this cube, and you can get this.