Closed hridpath closed 6 years ago
It's a little hard to say for certain, given the whirlwind leading up to the aforementioned product launch, but we hope to have a first-pass, usable version of the integrated MRTK within two weeks. @paseb may have a more accurate view of the timeline.
Hi @hridpath,
We'll be integrating some of the tools from MRDL into MRTK once the build and apis stabilize. That will coincide with the public release of 2017.2 when it's out of beta. I will have an updated fork this week for those that would like to preview or take a look at it integration and what functionally we're going to initially pull over.
thanks, -pat
@hridpath This is the pull request for the initial migration of MRDL's fundamental elements https://github.com/Microsoft/MixedRealityToolkit-Unity/pull/1007
First set of UI controls and building blocks are merged. https://github.com/Microsoft/MixedRealityToolkit-Unity/pull/1197
Buttons(Interactable Object) Interaction Receivers Object Collection Two test scenes were included under Assets/HoloToolkit-Examples/UX/Scenes. InteractableObjectExample.unity and ObjectCollectionExample.unity
App Bar and Bounding Box (with updated support for motion controllers) Dialogs Progress(loading indicator) Hand coach(from Lunar Module) Tool tips and Tool tip manager Motion controller pointer visualizations (Straight & Parabolic) Radial menu system Debug Menu and Debug Panel Solvers Utility Extensions
Thanks!
When do you think you will finish the merge completely. So the whole MRDL will be in MRTK?
Hi @Druelik
I don't think we will ever have the whole of MRDL integrated into MRTK otherwise there wouldn't be a MRDL. The simple reason is that we will always have functionality that will be seen as experimental and exploratory. We're trying to migrate what is really core functionality that should be part of MRTK into MRTK. As we migrate we will update MRDL with the correct version of MRTK and make sure everything plays nice.
thanks, -pat
Now that we are getting very close to the Windows Creators Edition release and the Release of the MR Headsets, It would be nice to have the tools we use integrated and stableized for Unity 2017.2 that was just released. Would anyone be able to provide a timeframe for this integration?
Thanks, HR