Closed mattbolgercsiro closed 1 year ago
I think through process of elimination this is somehow caused by the DebugWindow prefab's BoundsControl component (as provided in the Tutorials.Assets.AzureSpatialAnchors package from the tutorial). If I disable this one component on the instance of this in the scene then the application loads.
Marking this stale issue as "won't fix".
If relevant, please try out the new MRTK3 tutorial samples. @ https://github.com/microsoft/MixedRealityLearning/tree/development/MRTK3%20Tutorials.
If the new MRTK3 samples don't have a relevant fix for your problem, please open a new issue.
Thank you.
Trying to follow the Microsoft Azure Spatial Anchors tutorial (even after it was recently updated) but the Release build of the project crashes on launch on the device (just after the Unity splash screen). Interestingly a Debug build of the same project seems to launch ok.
I've been able to build, deploy, test both the basic Hololen2 tutorials and the ASA Samples as well as some custom projects so don't think this is a general development or deployment issue.
Have others been able to follow this tutorial and successfully deploy to a device recently and/or is there any suggestions to diagnose the issue further?
Setup and Unity packages used (as per the tutorial and linked instructions):
Note: MRTK.HoloLens2.Unity.Tutorials.Assets.AzureSpatialAnchors.2.4.0.unitypackage actually links to a new 2.5.3 package (https://github.com/microsoft/MixedRealityLearning/releases/tag/azure-spatial-anchors-v2.5.3) however the version file in this package still has 2.4.0??
Exception thrown at 0x00000226E0FBCC40 in Workspace Hololens2 MRTK.exe: 0xC0000005: Access violation executing location 0x00000226E0FBCC40.