Closed NiklasDanz closed 9 months ago
This may be related to a change that went into 2.7.0.
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https://github.com/microsoft/MixedRealityToolkit-Unity/issues/7178 Seems like I'm still experiencing the same issue mentioned here and in the above link. I will try out the set release behavior to nothing workaround and see if it fix the issue
Still have the same issue. Cannot throw with near manipulation
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Describe the bug
When trying to grasp and throw an object from close proximity (not pointer), the object is not keeping its previous velocity, but stops in mid air and falls down straight.
To reproduce
Steps to reproduce the behavior:
Expected behavior
The cube moves away according to the force it's thrown at.
Workaround / Hotfix
On the ObjectManipulator component set "Release Behavior" to "Nothing".
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