Closed dudziakl closed 9 months ago
Thanks for filing @dudziakl.
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This issue still persists, with the exact same repro steps.
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Describe the bug
ButtonConfigHelper Editor script has bug that that overwrite custom speech command label when editor is opened. Value of Display Speech Command is not stored inside of button game object and custom editor cannot load unchecked state during loading that cause to overwrite value in See it / Say it label with default
Say "Select"
.To reproduce
Steps to reproduce the behavior:
Say "Select"
to any custom text (for exampletest
)Say "Select"
Expected behavior
ButtonConfigHelper editor script should serialize value of Display Speech Command field into game object, to be able to read it it later and does not overwrite See it / Say it label value.
Screenshots
Your setup (please complete the following information)
Target platform (please complete the following information)
All platforms
Additional context
Workaround is to remove ButtonConfigHelper script from button prefabs or add one fake button after scene is loaded, then open custom editor uncheck Display Speech Command field (that will uncheck it for all other buttons), then remove this fake button from the scene. This have to be repeat each time when scene is opened.