Closed wbueschel closed 9 months ago
I still haven't managed to solve this issue & haven't found anything in the documentation. Could someone please add the bug label to this?
We appreciate your feedback and thank you for reporting this issue.
Microsoft Mixed Reality Toolkit version 2 (MRTK2) is currently in limited support. This means that Microsoft is only fixing high priority security issues. Unfortunately, this issue does not meet the necessary priority and will be closed. If you strongly feel that this issue deserves more attention, please open a new issue and explain why it is important.
Microsoft recommends that all new HoloLens 2 Unity applications use MRTK3 instead of MRTK2.
Please note that MRTK3 was released in August 2023. It features an all new architecture for developing rich mixed reality experiences and has a minimum requirement of Unity 2021.3 LTS. For more information about MRTK3, please visithttps://www.mixedrealitytoolkit.org.
Thank you for your continued support of the Mixed Reality Toolkit!
Overview
Using Remoting for Play Mode for a HoloLens 2/OpenXR project, I experience black artefacts and a large camera offset for Mixed Reality Captures.
Expected behavior
The recorded video and pictures should have (more or less) the same quality as with a "normal" deployed app and should not show black artefacts around objects or a large camera offset.
Actual behavior
When I record videos or pictures on a project using remoting for play mode, I get black borders around the virtual objects, as if the camera settings were clearing for opaque black instead of transparent black. I also experience a large offset, even when I activate the Render from PV Camera option (which doesn't seem to do anything).
Steps to reproduce
Setup a project for HL2 development, run the application from the editor, record a video.
Unity editor version
2020.3.33f1
Mixed Reality Toolkit release version
2.7.2 Edit: and 2.7.3