Closed JPalmerDev closed 1 year ago
Thanks for reporting. Can you send a screenshot of the input simulator settings you're using? Specifically, the pivot/anchor point of the hand?
Can repro; this is partly due to somewhat bad recorded simulated poses.
This issue has been migrated a new MRTK repository, and the status of this issue will now be tracked at the following location:
Overview
When using the hands in the editor view and grabbing an object, it has a tendency to drift around it's Y axis so the forward facing direction is to your right
Expected behavior
An object that is grabbed should maintain it's general orientation unless you're rotating it.
Actual behavior
When objects are grabbed, they rotate awkwardly and don't face you. This behavior appears to be editor only, and does not appear on HL2 devices.
Steps to reproduce
I encountered this in the Canvas Example scene. Just grab the main window.
Unity editor version
2020.3.30f1
Mixed Reality Toolkit release version
com.microsoft.mixedreality.openxr: 1.4.0 com.microsoft.mixedreality.visualprofiler: 1.0.0 com.microsoft.mrtk.accessibility: 1.0.0-development com.microsoft.mrtk.core: 3.0.0-development com.microsoft.mrtk.data: 1.0.0-development com.microsoft.mrtk.diagnostics: 3.0.0-development com.microsoft.mrtk.environment: 3.0.0-development com.microsoft.mrtk.extendedassets: 3.0.0-development com.microsoft.mrtk.graphicstools.unity: 0.3.15 com.microsoft.mrtk.input: 3.0.0-development com.microsoft.mrtk.spatialmanipulation: 3.0.0-development com.microsoft.mrtk.standardassets: 3.0.0-development com.microsoft.mrtk.uxcomponents: 3.0.0-development com.microsoft.mrtk.uxcore: 3.0.0-development com.microsoft.mrtk.windowsspeech: 3.0.0-development