This repository is for the legacy Mixed Reality Toolkit (MRTK) v2. For the latest version of the MRTK please visit https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity
When targeting multiple tintables from a GraphicTint, the system assumes that every target has the same base mix color. Either make it clear that this is the case, or add multiple-base-color support to GraphicTint.
This issue has been migrated a new MRTK repository, and the status of this issue will now be tracked at the following location:
When targeting multiple tintables from a GraphicTint, the system assumes that every target has the same base mix color. Either make it clear that this is the case, or add multiple-base-color support to GraphicTint.