Closed Zee2 closed 1 year ago
Hand interactor colliders can block the screenspace 2D mouse input, even when the hand is not currently "up".
Place hands in front of view. Regardless of whether the hand is active or not, the colliders on the hand can and will still block 2D mouse input.
2D mouse input shouldn't hit the interactor colliders.
Now closed due to IMM's mouse-hand exclusivity
This issue has been migrated a new MRTK repository, and the status of this issue will now be tracked at the following location:
Describe the bug
Hand interactor colliders can block the screenspace 2D mouse input, even when the hand is not currently "up".
To reproduce
Place hands in front of view. Regardless of whether the hand is active or not, the colliders on the hand can and will still block 2D mouse input.
Expected behavior
2D mouse input shouldn't hit the interactor colliders.