Closed AMollis closed 1 year ago
This is not needed....
Unity added a way for shaders to automatically adjust to URP being enabled, which is the path MRGT took
SubShader for built-in: https://github.com/microsoft/MixedReality-GraphicsTools-Unity/blob/bf06f3e72c6b9daac2f047809e07d86401f2d715/com.microsoft.mrtk.graphicstools.unity/Runtime/Shaders/GraphicsToolsStandard.shader#L210
This issue has been migrated a new MRTK repository, and the status of this issue will now be tracked at the following location:
Describe the problem
MRTK2 provided tools to convert materials for URP, MRTK3 is missing these tools.
Describe the solution you'd like
These material/shader tools need to be ported to MRTK3 or shaders updated for URP.
Describe alternatives you've considered
Add shaders that support Standard Render Pipeline and URP
Additional context
Here's a screenshot of the MRTK2 tool that needs to be ported: