microsoft / MixedRealityToolkit-Unity

This repository is for the legacy Mixed Reality Toolkit (MRTK) v2. For the latest version of the MRTK please visit https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity
https://aka.ms/mrtkdocs
MIT License
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Spatialized audio on UX buttons eventually is inaudible after several presses #11177

Closed Zee2 closed 1 year ago

Zee2 commented 1 year ago

This issue has been migrated a new MRTK repository, and the status of this issue will now be tracked at the following location:


Describe the bug

Similar to #11176, in the MRTKDevTemplate example scenes, the buttons' spatialized audio stops being audible after a few button presses.

To reproduce

Steps to reproduce the behavior:

  1. Open sample scene
  2. Press buttons many times
  3. After 4 or 5 presses, the sound stops playing.

Expected behavior

Sound should continue playing.

Your setup (please complete the following information)

Additional context

This is probably the same, or similar, issue as #11176

Zee2 commented 1 year ago

@davidkline-ms updates on this?

AMollis commented 1 year ago

@marlenaklein-msft can you verify that this issue is still reproducible after configuring the MSFT Spatializer

AMollis commented 1 year ago

Related to #10979 ?

AMollis commented 1 year ago

@marlenaklein-msft there are 5 issues related to spatial audio, Can you help provide more context on these issues, and resolve any duplicates?

The spatial audio issues area:

  1. https://github.com/microsoft/MixedRealityToolkit-Unity/issues/6897
  2. https://github.com/microsoft/MixedRealityToolkit-Unity/issues/10744
  3. https://github.com/microsoft/MixedRealityToolkit-Unity/issues/10979
  4. https://github.com/microsoft/MixedRealityToolkit-Unity/issues/11176
  5. https://github.com/microsoft/MixedRealityToolkit-Unity/issues/11177
marlenaklein-msft commented 1 year ago

Closing this and consolidating spatial audio bugs into three issues: