Closed MehdiViper closed 1 year ago
Hi there, these hand shapes are driven directly from the underlying platform. MRTK3 does not currently support custom hand shapes for interactions on controllers. If you'd like to look into implementing your own, check out the HandsSubsystem
definition where you can create your own hand data "provider".
For more context; the synthetic hands subsystem is what drives the hand shapes in-editor during hand simulation, and you would probably be able to pattern your own subsystem after that.
Is there any chance that hand shape will be added to MRTK3?
Hand shapes are supported in simulation, but we don't currently have interactable-specific hand shapes on the roadmap. This is mostly due to our focus on AR and MR platforms where your physical hand is visible. We welcome community packages for this functionality though!
This issue has been migrated a new MRTK repository, and the status of this issue will now be tracked at the following location:
Overview
I'm using MRTK3 with HTC Vive, when I press trigger button corresponding hand will have fist shape, or some other shapes while pressing grip button. I want to know how they are working under the hood, I want to add custom shapes when interacting with different intractable. How can I do this?
Which subsystem or class has hand shaping duty?
Thank you in advance 🙏🏻
Unity editor version
2021.3.13 LTS
Mixed Reality Toolkit release version
MRTK3 pre.12