microsoft / MixedRealityToolkit-Unity

This repository is for the legacy Mixed Reality Toolkit (MRTK) v2. For the latest version of the MRTK please visit https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity
https://aka.ms/mrtkdocs
MIT License
6k stars 2.12k forks source link

Meta Quest Pro Passthrough with MRTK #11409

Closed youngbin-song closed 9 months ago

youngbin-song commented 1 year ago

Apologies if this place is not the appropriate place to ask this question.

I've been trying to get the passthrough working with a Meta Quest Pro but I've experienced a roadblock in my exploration.

While I am able to get the passthrough to somewhat work, there are outlines around the objects that are in the real world. (I've attached an image here). Passthrough_Outline

I've checked the "Edge Rendering" variable in the "OVR Passthrough Layer" Script and changing that doesn't seem to affect what is happening in my build. It has always been disabled and the effect is still there.

It also continues to appear when I build the project through Unity's OpenXR platform but the passthrough doesn't even work here.

com DefaultCompany MRTKOculusPassthrough-20230306-132954

How can I remove these outlines which are shown in both images?

Thank you.

AMollis commented 1 year ago

@youngbin-song thank you for your issue. Can you please share what version of MRTK you are using? At this time unfortunately, Quest support for MRTK3 is limited.

Have your read through this discussion #11239? It might provide some help.

youngbin-song commented 1 year ago

I believe that I am using MRTK version 2.7.3.0 according to the "Show Version" tab.

I read that discussion but it doesn't seem to work when deployed.

mvaloriani commented 1 year ago

Hi, check in the settings of the device if you have enabled the Edge Rendering. If yes, disable it.

youngbin-song commented 1 year ago

Hi. I've had it disabled and the effect still remains. I'm not sure if there is anything else to check.

I've also tried doing it with a new project and it doesn't seem to fix it. Let me know if there are any other ways to help narrow down the problem!

IssueSyncBot commented 9 months ago

Hi @youngbin-song,

We appreciate your feedback and thank you for reporting this issue.

Microsoft Mixed Reality Toolkit version 2 (MRTK2) is currently in limited support. This means that Microsoft is only fixing high priority security issues. Unfortunately, this issue does not meet the necessary priority and will be closed. If you strongly feel that this issue deserves more attention, please open a new issue and explain why it is important.

Microsoft recommends that all new HoloLens 2 Unity applications use MRTK3 instead of MRTK2.

Please note that MRTK3 was released in August 2023. It features an all new architecture for developing rich mixed reality experiences and has a minimum requirement of Unity 2021.3 LTS. For more information about MRTK3, please visithttps://www.mixedrealitytoolkit.org.

Thank you for your continued support of the Mixed Reality Toolkit!