Closed ffghts-f closed 10 months ago
@shaynie this sounds familiar to something you were investigating
I have a similar issue, but it returns always true and is never false also after I delete all eye calibration data from the device.
Setup: Unity Version 2020.3.43f1 MRTK Version 2.8.2
Hi @ffghts-f,
We appreciate your feedback and thank you for reporting this issue.
Microsoft Mixed Reality Toolkit version 2 (MRTK2) is currently in limited support. This means that Microsoft is only fixing high priority security issues. Unfortunately, this issue does not meet the necessary priority and will be closed. If you strongly feel that this issue deserves more attention, please open a new issue and explain why it is important.
Microsoft recommends that all new HoloLens 2 Unity applications use MRTK3 instead of MRTK2.
Please note that MRTK3 was released in August 2023. It features an all new architecture for developing rich mixed reality experiences and has a minimum requirement of Unity 2021.3 LTS. For more information about MRTK3, please visithttps://www.mixedrealitytoolkit.org.
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Describe the bug
I am not sure if it is a bug. But the property
IsEyeCalibrationValid
is always false even if I calibrate the eyes in the settings. Also the eye calibration dialog is not shown. I followed the steps on this link: Getting started with eye tracking in MRTK2 Under Privacy and Eye Tracking I have allowed the application to access the eye tracking. I have the same behavior with the eye tracking example projects.To reproduce
Steps to reproduce the behavior:
IsEyeCalibrationValid
is falseIsEyeCalibrationValid
still falseExpected behavior
IsEyeCalibrationValid
is falseIsEyeCalibrationValid
is trueSetup
Target platform