microsoft / MixedRealityToolkit-Unity

This repository is for the legacy Mixed Reality Toolkit (MRTK) v2. For the latest version of the MRTK please visit https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity
https://aka.ms/mrtkdocs
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Active Hover Persists When Hand Rays Far Away #11447

Closed marlenaklein-msft closed 1 year ago

marlenaklein-msft commented 1 year ago

This issue has been migrated a new MRTK repository, and the status of this issue will now be tracked at the following location:


Describe the bug

Once active hover is activated for a button, the hand can move far away or close to other buttons and active hover still persists.

Screenshots

image image

Setup

AMollis commented 1 year ago

@marlenaklein-msft is still for both Canvas and Non-Canvas buttons?

marlenaklein-msft commented 1 year ago

Yes, on both

keveleigh commented 1 year ago

These buttons both look reasonably close to the center of the screenshots. Are you sure they aren't being hovered by the gaze+pinch interactor?

You can use the XR Interaction Debugger to check this.

image

image

marlenaklein-msft commented 1 year ago

Ah yes! They are being hovered by GazePinch. I think this behavior is reasonable then.