Closed purpleharp closed 1 year ago
@purpleharp, this sounds like your Render Mode is set to Single Pass Instanced, but the cube has a material that uses a shader that doesn't support single pass. The MRTK standard shader supports single pass, so let us know if you are already using it. If it is a custom shader, take a look here for how to modify it to support single pass: https://docs.unity3d.com/Manual/SinglePassInstancing.html
@purpleharp can you kindly follow-up with @shaynie's question?
We suspect that the shader you are using doesn't support single pass instancing. The simplest test is to set the mesh's material to one of the built-in MRTK materials. The MRTK shader correctly supports single pass instancing.
@purpleharp closing this issue as external issue.
If you find that there is a problem with the MRTK2 shaders, please open a new issue
Describe the bug
I Create an Empty Scene and Load a cube by AssetBundle, The Cube Is UnVisible in RightEye, How to handle it. My Platform is Hololens
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