Closed genereddick closed 7 years ago
Ahh interesting, did you use the input manager downloader? A potential side effect to the current way of downloading the latest input manager asset from the repo is that any changes may not be compatible with previously released packages. #1126 can help keep this in line. I'm not sure the best way to resolve this, since that script contains 1 default Unity axis and 2 custom ones. Keeping those in the asset forever wouldn't be great.
This has been fixed in the latest master branch.
Duplicate of #1229.
Overview
Created a new project. Used default MRTK settings (target windows uwp, enable XR, not targeting occluded devices, etc.). On Run in the Unity Editor it loads but rhrows and error below.
Expected Behavior
Starts without error
Actual Behavior
ArgumentException: Input Button Fire1 is not setup. To change the input settings use: Edit -> Project Settings -> Input HoloToolkit.Unity.InputModule.GamepadInput.HandleGamepadAPressed () (at Assets/HoloToolkit/Input/Scripts/InputSources/GamepadInput.cs:92) HoloToolkit.Unity.InputModule.GamepadInput.Update () (at Assets/HoloToolkit/Input/Scripts/InputSources/GamepadInput.cs:86)
Steps to reproduce
(Links to sample github project preferred)
Unity Editor Version
Unity 2017.2.0p1-MRTP4 (64bit)
Mixed Reality Toolkit Release Version
HoloToolkit-Unity-v1.2017.2.0