This repository is for the legacy Mixed Reality Toolkit (MRTK) v2. For the latest version of the MRTK please visit https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity
Lots of animation warnings from improper controller setup.
Asset '': Transition 'AnyState -> Cursor_Cross_Observation_In_NorthSouth' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored
Asset '': Transition 'AnyState -> Cursor_Cross_Hold_In_NorthSouth' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored
Asset '': Transition 'AnyState -> Cursor_Cross_Hold_Out_NorthSouth' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored
Asset '': Transition 'AnyState -> Cursor_Cross_Interaction_From_Observation_NorthSouth' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored
Asset '': Transition 'AnyState -> Cursor_Cross_Interaction_In_NorthSouth' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored
Asset '': Transition 'AnyState -> Cursor_Cross_Interaction_Out_NorthSouth' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored
Asset '': Transition 'AnyState -> Cursor_Cross_Observation_NorthSouth' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored
Asset '': Transition 'AnyState -> Cursor_Cross_Observation_Out_NorthSouth' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored
Asset '': Transition 'AnyState -> Cursor_Cross_Hold_NorthSouth' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored
Asset '': Transition 'AnyState -> Cursor_Cross_Interaction_From_Hold_NorthSouth' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored
Asset '': Transition 'AnyState -> Cursor_Cross_Observation_In_NortheastSouthwest' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored
Asset '': Transition 'AnyState -> Cursor_Cross_Observation_Out_NortheastSouthwest' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored
Asset '': Transition 'AnyState -> Cursor_Cross_Interaction_In_NortheastSouthwest' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored
Asset '': Transition 'AnyState -> Cursor_Cross_Interaction_Out_NortheastSouthwest' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored
Asset '': Transition 'AnyState -> Cursor_Cross_Hold_In_NortheastSouthwest' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored
Asset '': Transition 'AnyState -> Cursor_Cross_Hold_Out_NortheastSouthwest' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored
Asset '': Transition 'AnyState -> Cursor_Cross_Observation_NortheastSouthwest' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored
Asset '': Transition 'AnyState -> Cursor_Cross_Hold_NortheastSouthwest' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored
Asset '': Transition 'AnyState -> Cursor_Cross_Interaction_From_Hold_NortheastSouthwest' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored
Asset '': Transition 'AnyState -> Cursor_Cross_Interaction_From_Observation_NortheastSouthwest' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored
Asset '': Transition 'AnyState -> Cursor_Cross_Observation_In_NorthwestSoutheast' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored
Asset '': Transition 'AnyState -> Cursor_Cross_Hold' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored
Asset '': Transition 'AnyState -> Cursor_Cross_Hold_In_NorthwestSoutheast' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored
Asset '': Transition 'AnyState -> Cursor_Cross_Hold_Out_NorthwestSoutheast' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored
Asset '': Transition 'AnyState -> Cursor_Cross_Interaction_From_Hold_NorthwestSoutheast' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored
Asset '': Transition 'AnyState -> Cursor_Cross_Interaction_From_Observation_NorthwestSoutheast' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored
Asset '': Transition 'AnyState -> Cursor_Cross_Interaction_In_NorthwestSoutheast' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored
Asset '': Transition 'AnyState -> Cursor_Cross_Interaction_Out_NorthwestSoutheast' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored
Asset '': Transition 'AnyState -> Cursor_Cross_Observation_NorthwestSoutheast' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored
Asset '': Transition 'AnyState -> Cursor_Cross_Observation_Out_NorthwestSoutheast' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored
Asset '': Transition 'AnyState -> Cursor_Ring_Observation' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored
Asset '': Transition 'AnyState -> Cursor_Ring_Interaction_From_Observation' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored
Asset '': Transition 'AnyState -> Cursor_Ring_Interaction_From_Hold' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored
Asset '': Transition 'AnyState -> Cursor_Ring_Hold' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored
Asset '': Transition 'AnyState -> Cursor_Ring_Hold_From_Observation' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored
Asset '': Transition 'AnyState -> Cursor_Ring_Hold_GestureFOV' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored
Asset '': Transition 'AnyState -> Cursor_Ring_GestureFOV_off' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored
Asset '': Transition 'AnyState -> Cursor_Ring_Observation_In' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored
Asset '': Transition 'AnyState -> Cursor_Ring_Observation_Out' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored
Asset '': Transition 'AnyState -> Cursor_Ring_Interaction_In' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored
Asset '': Transition 'AnyState -> Cursor_Ring_Interaction_Out' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored
Asset '': Transition 'AnyState -> Cursor_Ring_Hold_In' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored
Asset '': Transition 'AnyState -> Cursor_Ring_Hold_Out' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored
Asset '': Transition 'AnyState -> Cursor_Ring_Scroll_From_Hold' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored
Asset '': Transition 'AnyState -> Cursor_Ring_Zoom_From_Hold' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored
Asset '': Transition 'AnyState -> Cursor_Ring_Drag_From_Hold' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored
Asset '': Transition 'AnyState -> Cursor_Ring_Interaction_From_PressHold' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored
Asset '': Transition 'AnyState -> Cursor_Ring_Observation_From_PressHold' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored
Steps to reproduce
Open Project
Navigate to MixedRealityToolkit-Unity\Assets\HoloToolkit\UX\Models\Cursor\Cursor_scale
Select any of the animation controllers
Overview
Lots of animation warnings from improper controller setup.
Steps to reproduce
Open Project Navigate to
MixedRealityToolkit-Unity\Assets\HoloToolkit\UX\Models\Cursor\Cursor_scale
Select any of the animation controllersOR Reimport all assets
Unity Editor Version
Any/All
Mixed Reality Toolkit Release Version
405bb16be62b5d1eb18f8e5f39d9d1fe9a962013