Closed richiecarmichael closed 8 years ago
While I agree that 'drawSurface' would be a better name, if we change the name, it would be a 'breaking change' that will require anyone setting this property in code to fix their code. Devs would have to double-check that their prefab settings are still correct after updating to the latest HoloToolkit. Changing public properties has the potential of causing regressions for other developers, so we should be careful about doing so.
Well, one could use the FormerlySerializedAsAttribute to markup the new property without breaking anything.
https://docs.unity3d.com/ScriptReference/Serialization.FormerlySerializedAsAttribute.html
@richiecarmichael you want to make this change?
@richiecarmichael Any chance you'll do this?
Closing as won't fix.
I think it makes more sense to have surfaceMaterial/drawSurface property pairing rather than surfaceMaterial/drawVisualMeshes.