Closed NickDevoctomy closed 6 years ago
I'd suggest using a more recent Unity Editor version.
Okay, I'll give that a go thanks.
Great thanks, that seems to work, a few issues with some of the samples but then I haven't read the README docs. BTW, does the Acer headset do spatial mapping? Like maybe I'm misunderstanding this, but can it work out where my desk etc is and allow me to put a mesh on it?
That sample didn't seem to work, so wasn't sure if that's because my headset doesn't support it or not.
We're working on getting the samples updated. It might be part of the next release.
If you want it now, you can take a look at the Namespace refactor feature branch.
Spatial Mapping is only available on the HoloLens, the Mixed Reality Headset don't have the sensors for that.
@StephenHodgson excellent, do you have any idea what the sensors are on the Acer headset? Are they infrared cameras? If so, is there a way the the toolkit can be used to get raw images from them? My bad if this question isn't suited to here.
@Weasy666 damn! :( I thought i might have been wishful thinking.
I don't know if it is possible to get the video feed of the cameras, but if you can get them you could try to implement something like visual odometry and use the points of the point cloud inside unity ^^ but this my be to much of an efford
@Weasy666 cool idea, looks like I've got some researching to do :)
Overview
I'm having great difficulty getting any of this to run on my Acer WMR Headset. I'm not sure what's causing the issue, but anything with the Toolkit included for me, won't run on my headset.
I have Steam VR installed, and am not entirely sure how much that intervenes, but for example, I can do the following,
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Steps to reproduce
So I can produce this pretty easily,
Not entirely sure how to continue, but I could do with using the Toolkit for motion controller and boundary support.
Unity Editor Version
2017.1.0.p5
Mixed Reality Toolkit Release Version
2017.2.1.1