Closed lukasvolf closed 6 years ago
Visual Studio 2017 is required to build projects using the MRTK
I am using an older version of the toolkit when it was still called "HoloToolkit". It builds fine in VS2015, Unity 2017.1 on Windows 10 running Creators Update. Tested on multiple machines, once I install the Fall Creators Update the build starts failing. We have a different branch using the latest Mixed Reality Toolkit and VS2017 15.5.7/Unity 2017.2MRTP5 and the issue is the same when I try to build it in NET Native - I get exactly the same output. Unfortunately, in this case the app has minimal target version set to Anniversary Update (because of HoloLens) and the target version is the Fall Creators Update, which means it requires Win 10 Fall Creators Update. We were not able to build that version with NET Native enabled yet.
NET Native is failing for some reason on Windows 10 Fall Creators Update. We are using HoloToolkit, Unity 2017.1 and VS2015 (minimum and target version of the app is set to Anniversary Update). The solution builds fine on another machine running Windows 10 Creators Update. The error log I get from the NET Native build is attached below. When I search for the methods it complains about, it seems like all of them were introduced in the Creators and Fall Creators updates.