Closed StephenHodgson closed 7 years ago
OnEnable() gets called before Start() in GestureManipulator. GestureManipulator then never registers for the callback events. Simple fix is to change Start() to Awake() in GestureManipulator. I could make this change, but it would be easier for me if I could keep my fork focused on spatial understanding.
Edit... I think you should probably take this one. :)
Haha, on top of it! Got a PR in already.
:) I decided to figure out how to have more than one pull request in flight. I'll cancel the one I just submitted.
I was wondering the same about why it didn't work, is the repo updated?
Still waiting on PR https://github.com/Microsoft/HoloToolkit-Unity/pull/250 to be approved
Neither hand nor clicker will trigger the gesture manipulator.