Closed kaiomagalhaes closed 7 years ago
What version of Unity are you using?
5.4.0f3-HTP
But you said it's not getting data from the device portal. Sounds like it might be hardware related, do you have another device to test on?
Have you tried the device recovery tool?
I'm running the Planetarium example just to make sure, because it was working just fine. See the logs below
https://gist.github.com/kaiomagalhaes/45d2e052f3806be8bafc2b0d1ee8f908
@HodgsonSDAS My partner is facing the same problem in his computer. Now I'm going to format my windows just to make sure
If it's happening on multiple devices, then it might be software related.
Please in the future, upload your log file and not post it directly in the thread. It's hard to read that way.
@HodgsonSDAS alright, edited my message with a gist link, hope it helps.
Yeah we've made some changes to the spatial mapping components over the last week to get it to work in the emulator and while using the Holographic Remoting feature. It's possible something could have broken.
@kaiomagalhaes Could you make a sample scene that can reproduce this for us? Or just write down the steps involved?
@darax Any thoughts on this?
The spatial processing test scene isn't working anymore, so it may be a good start.
Okay, give me a few minutes to test this out on my end.
Confirmed. Spatial Mapping broken in the SpatialProcessing.unity
test scene.
The thread has exited with code 0 (0x0).
Any ideas about when it will be fixed? My company has a product which is based on spatial mapping and we can't do a demo until it is fixed.
@kaiomagalhaes and @HodgsonSDAS @darax and I just verified the SpatialProcessing scene on Unity 5.5 b7 and Unity 5.4 f3 and it worked both in editor and on HoloLens. We debugged the scene and saw no error messages or incorrect stacks. Spatial Mapping rendered well and generated planes after say 30 seconds correctly. Starting the observer.
(Filename: C:\buildslave\unity\build\artifacts/generated/Metro/runtime/UnityEngineDebugBindings.gen.cpp Line: 45)
Setting up 1 worker threads for Enlighten.
Thread -> id: e24 -> priority: 1
Stopping the observer.
(Filename: C:\buildslave\unity\build\artifacts/generated/Metro/runtime/UnityEngineDebugBindings.gen.cpp Line: 45)
Finished making planes.
(Filename: C:\buildslave\unity\build\artifacts/generated/Metro/runtime/UnityEngineDebugBindings.gen.cpp Line: 45)
Finished removing vertices.
(Filename: C:\buildslave\unity\build\artifacts/generated/Metro/runtime/UnityEngineDebugBindings.gen.cpp Line: 45)
@NeerajW
1 -
Starting the observer.
(Filename: C:\buildslave\unity\build\artifacts/generated/Metro/runtime/UnityEngineDebugBindings.gen.cpp Line: 45)
The thread 0xb2c has exited with code 0 (0x0).
The thread 0x2c8 has exited with code 0 (0x0).
Stopping the observer.
(Filename: C:\buildslave\unity\build\artifacts/generated/Metro/runtime/UnityEngineDebugBindings.gen.cpp Line: 45)
Finished making planes.
(Filename: C:\buildslave\unity\build\artifacts/generated/Metro/runtime/UnityEngineDebugBindings.gen.cpp Line: 45)
Starting the observer.
(Filename: C:\buildslave\unity\build\artifacts/generated/Metro/runtime/UnityEngineDebugBindings.gen.cpp Line: 45)
The thread 0x608 has exited with code 0 (0x0).
Stopping the observer.
As you can see it starts and stops the observer a lot of times, in my gist above you can see its full version.
2 - I'm on my notebook and my partner in a PC
3 - Yes, the spatial perception is enabled in my unit app, but not sure how I could ensure it in the generated VS solution
@NeerajW
@HodgsonSDAS also faced the exactly same issue that I did
@kaiomagalhaes To check if Spatial Perception is enabled in the generated VS solution, right click on Package.appxmanifest in the Solution Explorer in VS, click View Code, and see if <uap2:Capability Name="spatialPerception" />
is under <Capabilities>
Have you tried a release build instead of a debug build?
Thanks @keveleigh, I'm going to try it today.
@darax I have tried in release, master and debug.
I've formatted my machine today just to make sure and I'm going to check the spatialPerception in the appxmanifest later today.
okay, I just tried in debug, on my PC, and it worked. Do make sure that you've pulled the latest HoloToolkit. Without my changes I would have seen what you did in the log you posted.
Hey guys, I updated my computer and as the 5.4.0f3-HTP wasn't available to download (broken link) I downloaded the 5.5.0b9 and it worked just fine for debug. When I try "master" it doesn't work, same happen if I build it for the device and upload it in the emulator.
Still facing the problem =/
@darax @NeerajW @keveleigh Yes the capabilities were enabled for Spatial Perception. Latest HoloToolkit Editor: Unity 5.4.0f3-HTP Build: x86 Release Windows Holographic OS: 10.0.14393.321 Firmware revision 005.05.P.1606291233R Error codes in this file
I was able to narrow it down I think. If you already have a good portion of the room mapped then it works fine, but when you move to map a new surface is when the errors occur.
The spatial mesh is replaced by a bunch of white boxes that approximately represents the surface area.
Update:
With the version 5.5.0b9 it worked but seems that there are a few weird things, like I wasn't able to generate the build in the toolkit and go run as master because there were a dll missing, then I generated it in the File>Build Settings > Build and after it I could generate in the toolkit just fine. With it, it worked in debug, master and with the released app. For some reason,my 3D view says that the device is not connected, but I don't know if it is related.
Also with the 5.5.0b9 it worked with my friend as well, so it is no an isolated case.
@HodgsonSDAS that's what the processing scene is supposed to do.
@kaiomagalhaes it sounds like you are unblocked. Am I wrong?
Ah okay, well I'm still getting the The thread has exited with code 0 (0x0).
When it get's thrown the main thread hangs and it acts like the tracking was lost.
Yes @darax I'm unblocked.
So the spatial perception is only working for the 5.5 beta?
@HodgsonSDAS it is the conclusion I came through.
It's working in 5.4 for Neeraj and me.
The thread exited message is likely a red herring. I see those all the time.
So I tested my own scenes and it's working fine.
I think the thing that threw me off was the error codes and seeing white all the sudden. Seemed like it just showed the tracking lost but if the white planes are intended then I guess it's working haha. Seeing all that white made me think it crashed.
okay, I'll cancel the apt with my therapist. :)
It's hard to work remotely like this sometimes 😆
I'm using the latest version of holotoolkit, the spatial mapping worked for some days but suddenly it stoped. Now when I go to the device portal it says 'Failed to get surfaces' and everything works fine in unity. Any ideas?