Closed StephenHodgson closed 7 years ago
Here are some .NET framework guidelines provided by Microsoft. Have you found something similar for Unity?
We've tried to keep this project simple on those and mainly follow the current convention style classes.
Yeah, those .NET framework guidelines are included in this as well, but I think most follow that by default anyway.
Having a list of other things not covered by that might be helpful.
I'd like to discuss creating a formatting document for use in the HoloToolkit that sets some ground rules about formatting and styles.
for example:
[SerializeField]
instead of public fields to set values in the editor.Please add suggestions and discuss the pros and cons of each.