Closed mtedlin closed 5 years ago
Just delete the QRTracker folder. It's not needed for the Spectator Preview.
Hello,
I appreciate you getting back with me. So to build spectator on both the hololens and the iPhone to be able to communicate in spectator mode you do not need the QRTracker folder ?
Regards,
Sent from my iPhone
On Mar 15, 2019, at 12:42 AM, hayalk notifications@github.com wrote:
Just delete the QRTracker folder. It's not needed for the Spectator Preview.
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Yeah. QRTacking is never used. They use a ARUCO marker to get the pose of the iphone and that's through OpenCV.
Please reopen your issue in our new spectator view GitHub Repo: https://github.com/Microsoft/MixedReality-spectatorview
Overview
Trying to build the Holotoolkit Preview for SpectatorView first on hololens then to a iPhone. When trying to build to a selected folder I receive these errors.
Errors when building Hololens Spectator preview
Assets\HoloToolkit-Preview\QRTracker\Scripts\SpatialGraphCoordinateSystem.cs(83,40): error CS0234: The type or namespace name 'Preview' does not exist in the namespace 'Windows.Perception.Spatial' (are you missing an assembly reference?)
Photo
UnityEditor.BuildPlayerWindow+BuildMethodException: 4 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x0020e] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:181
Unity Editor Version
Unity 2017.4.21f1
Mixed Reality Toolkit Release Version
HoloToolkit-Unity-Preview-2017.4.3.0 HoloToolkit-Unity-2017.4.3.0-Refresh