Closed deriven closed 7 years ago
Unity 5.5.0f3 OS Build on emulator: 10.0.14393.0
Posted to Unity as well: https://forum.unity3d.com/threads/deployed-apps-crash-hololensworldmanager-error.445312/
Be sure to include a sample scene & repro steps.
Ah sorry about that. I used created a new Unity project, imported the latest toolkit (included examples), and tried the GazeRulerExample scene (HoloToolkit-Examples/GazeRuler/Scenes) as well as the BasicCursor scene (HoloTookit/Input/Tests/Scenes). I used the HoloToolkit menu options to apply to scene, project and player settings. I also confirmed that each setting was done. (I noted that the Unity C# project was not checked in build settings and checked that manually.) I confirmed that the SpatialPerception was checked as well.
While within Unity, playing the scene works fine. However within the emulator or the device, no splashscreen appears (which I find odd) and the system returns. It doesn't state an error.
I can open the app by pinning it somewhere. The same situation happens (no splashscreen and it returns) and the pinned app is there.
For all of my older apps that I used 5.4f on, they worked fine and still work. You may review my examples on my YT (maokomeeb).
Hope that helps.
Have you tried the new patch update? 5.5.0p1
I've been unable to duplicate this with your repro steps.
Also be aware that the "Apply HoloLens Settings" my be broken currently. I'd double check your player settings.
Figured it out. It's related to this: https://github.com/Microsoft/HoloToolkit-Unity/issues/365
VR Supported wasn't checked. Checked it manually and all good.
Tested both in emulator and remote device.