Closed chbecker-ms closed 5 years ago
Comment from David:
This is likely due to the parenting of the meshes... I will investigate.
Ported from internal database
I have had to address this in other work. @davidkline-ms I would be happy to help save some time for you here, either working up a fix or pointing out failure point. Just let me know how I can best assist.
@fast-slow-still if you have cycles to look at this, this would be great.
I don't believe that @davidkline-ms is actively investigating this right now.
Easiest repro:
1) Enable MRTK spatial mapping visualization (on by default in default MRTK profile) 2) Add 1 meter offset on Y in MixedRealityPlayspace position 3) Deploy and run on HL
Note that all the spatial mapping wireframes are one meter low.
This is significant in any situation where it is desired to effectively apply a transform to the camera. This includes situations such as teleport, camera fly mode, and grabbing the entire contents of the world and manipulating them as a unit.