Closed SarahSexton closed 5 years ago
I don't think that any of the eye scenes #1-5 are designed to actually be opened up directly themselves, and that this is an artifact of the level of support for multi scene work.
@sostel, I believe the only supported way of using these scenes is to open the root scene. Can you comment on what you expect here? We should have a README in this folder (in addition to some doc updates here) to give some instructions on how to use these scenes.
This is by design. There's a base ET scene, while the rest are designed to be loaded additively. This information can be found in the ET Examples documentation: https://microsoft.github.io/MixedRealityToolkit-Unity/Documentation/EyeTracking/EyeTracking_ExamplesOverview.html#setting-up-the-mrtk-eye-tracking-samples
+1 to what Kurtis said. It would probably be good to add some info text that is only rendered in the Editor to let the user know to load the root scene. Why did we do it like that? This was mainly due to the circumstance that MRTK did not handle switching scenes using the default scene loader. Loading scenes additively worked though.
Checked again and single scene loading is still not supported. Please also see here: #4530
Just to conclude: The scenes are still set up as additive loading, but I've added some instructions to the sub scenes to make it more clear that the base scene has to be loaded.
Describe the bug
Opening any MRTK v2 Eye Tracking example demo scene, (reproducible with the Assets/MixedRealityToolkitExamples/Demos/EyeTracking/Scenes/mrtk_eyes_02_TargetSelection.unity, or MRTK_eyes_03_Navigation.unity, or any other demo scene) opens a dialog that says "No Active Toolkit Found." You must select the correct Configuration Profile for the Eye Tracking scene, in this case, "EyeTrackingDemoConfigurationProfile," if it is in the list. If it is not in the list, you can clone a preconfigured Default configuration, but with this configuration, the scene will not build to a working demo, because the configuration does not fulfill all requirements.
To reproduce
Steps to reproduce the behavior:
Expected behavior
Mixed Reality Toolkit should already be in the Eye Tracking demo scenes with "EyeTrackingDemoConfigurationProfile" already configured.
Screenshots
Your Setup
Target Platform