Closed jabulenc closed 4 years ago
This issue has been marked as stale by an automated process because it has not had any recent activity. It will be automatically closed in 30 days if no further activity occurs. If this is still an issue please add a new comment with more recent details and repro steps.
This issue has been closed by an automated process because it is stale. If this is still an issue please add a new comment with more recent details and repro steps.
Describe the bug
Despite implementing a custom PointerMediator that does not disable the GazePointer when hands are present, Gaze is still disabled when hands are detected.
To reproduce
Steps to reproduce the behavior:
Expected behavior
The custom mediator should allow both gaze and hand pointers to be active at the same time
Your Setup (please complete the following information)
Target Platform (please complete the following information)
Additional context
@AMollis pointed out the following in a co-working session: FocusProvider.cs, line 834
Which should be handled in Mediator logic exclusively