Closed StarWardo closed 7 years ago
I actually just merged a PR that addresses this exact issue. https://github.com/Microsoft/HoloToolkit-Unity/pull/510
You'd want to assign an overridden focused object.
Also, you can assign objects to specific layers and on the InputManager's Gaze Manager remove the layer you'd like to ignore.
Or if you do not require physics calculations, simply remove the collider from the object.
Sorry that I missed that, thanks a lot!
No worries, glad I could help.
I am looking for a way to let the Hololens ignore certain objects that would not be affected by gaze input. When a gameobject is inside another gameobject (for example a glass orb) they cannot be tapped.