Closed StokedOnIt closed 7 years ago
Any steps to reproduce? Have any example scripts to show?
Hmmm, just adding the MicrophoneTransmitter & MicrophoneReceiver to the Camera. Works fine on localhost with multiple emulators connected through Unity using Holographic Emulation and HL Emulator. Once it is on an internet server with a real HoloLens it get garbled, slow and only bits and pieces come through.
Also, doesn't seem to matter if I put an Anchor Transform on it or not.
Are you using MicStream
or Unity.Microphone
for your implementation?
I just used the premade scripts that came with the HoloToolKit-Unity in HoloToolKit/Sharing/Scripts/VoiceChat
What's your transmission rate? Maybe try lowering your recording quality. Could be network issues over the line? It's hard to debug something like that though.
I was using the preset LOW_QUALITY_VOICE in Unity when the Script is added to the Camera. Yeah I'm assuming it has something to do with the packets. I was assuming since it comes in the HoloToolKit-Unity that it works, haha. I've had to modify so much of the Toolkit's code though to get some things to work.
Well any fixes are welcome to be submitted!
It helps to get more eyes on it as well. I've been working on some mic stuff, but it's mostly with dictation.
I'm thinking it is on the SharingServer end. As it works great on LAN but WAN no. The speech com-es - I-n lik-e th-is.
Maybe. suggest opening a ticket on the main HoloToolkit repository addressing this.
Closing this in favor of https://github.com/Microsoft/HoloToolkit/issues/72
Voice VOIP garbled & slow on WAN when using MicrophoneTransmitter & MicrophoneReceiver